Court Homunculus - W Artifact Creature - Homunculus (Common) Court homunculus gets +1/+1 as long as you control another artifact. 1/1
Gleam of Resistance - 4W Instant (Common) Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling
Lapse of Certainty - 2W Instant (Uncommon) Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Martial Coup - XWW Sorcery (Rare) Put X 1/1 white Soldier creature tokens into play. If X is 5 or greater, destroy all other creatures. Illus. Greg Staples #11/145
Paragon of the Amesha - 2W Creature - Human Knight (Uncommon) First strike : Until end of turn, Paragon of the Amesha gets +3/+3, gains flying and lifelink, and becomes an Angel in addition to its other creature types. 2/2
Path to Exile - W Instant (Uncommon) Remove target creature from the game. Its controller may search his or her library for a basic land card, put it into play tapped, then shuffle his or her library.
Scepter of Dominance - 1WW Artifact (Rare) , : Tap target permanent.
Sigil of the Empty Throne - 3WW Enchantment (Rare) Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.
Valiant Guard - W Creature - Human Soldier (Common) "Alright, this is making you cry, it's making me cry. Life's hard enough as it is; you don't wanna cry anymore." 0/3
Wall of Reverence - 3W Creature - Wall (Rare) Defender, flying At the end of your turn, you gain life equal to the power of a creature you control. 1/6 Blue (6/)
Esperzoa - 2U Artifact Creature - Jellyfish (Uncommon) Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3
Faerie Mechanist - 3U Artifact Creature - Faerie Artificer (Common) Flying When Faerie Mechanist comes into play, look at the top 3 cards of your library, reveal an artifact card amongst them and put it in your hand, an put the rest on the bottom of your library in any order. 2/2
Scepter of Insight - 1UU Artifact (Rare) , : Draw a card.
Unsummon - U Instant (Common) Return target creature to its owner's hand.
Worldly Counsel - 1U Instant (Common) Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library. Black (6/)
Absorb Vis - 6B Sorcery (Common) Taget player loses 4 life and you gain 4 life. Basic landcycling
Extractor Demon - 4BB Creature - Demon (Rare) Flying Whenever another creature is put into a graveyard from play, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth 5/5
Nyxathid - 1BB Creature - Horror (Rare) As Nyxathid comes into play, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. 7/7
Salvage Slasher - 1B Artifact Creature - Human Rogue (Common) Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1
Scepter of Fugue - BB Artifact (Rare) , : Target player discards a card. Play this ability only during your turn.
Sedraxis Alchemist - 2B Creature - Zombie Wizard (Common) When Sedraxis Alchemist comes into play, if you control a blue permanent, you may return target nonland permanent to its owner's hand. 2/2 Red (9/)
Banefire - XR Sorcery (Rare) Banefire deals X damage to target creature or player. If X is 5 or greater, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Dragonsoul Knight - 2R Creature - Human Knight (Uncommon) First strike : Until end of turn, Dragonsoul Knight gets +5/+3, gains flying and trample, and becomes a Dragon in addition to its other creature types. 2/2
Fiery Fall - 5R Instant (Common) Fiery Fall deals 5 damage to target creature. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Goblin Razerunners - 2RR Creature - Goblin Warrior (Rare) , Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the end of your turn, you may have Goblin Razerunners deal damage to target player equal to the number of +1/+1 counters on it. 3/4
Hellspark Elemental - 1R Creature - Elemental (Uncommon) Trample, haste At end of turn, sacrifice Hellspark Elemental. Unearth 3/1
Volcanic Fallout - 1RR Instant (Uncommon) Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Voracious Dragon - 3RR Creature - Dragon (Rare) Flying Devour 1 When Voracious Dragon comes into play, it deals damage equal to twice the number of Goblins it devoured to target creature or player. 4/4
Worldheart Phoenix - 3R Creature - Phoenix (Rare) Flying You may play Worldheart Phoenix from your graveyard by paying rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it. 2/2 Green (8/)
Cylian Sunsinger - 1G Creature - Elf Shaman (Rare) : Cylian Sunsinger and all other creatures with the same name as it get +3/+3 until end of turn. 2/2 Illus. Jesper Ejsing #80/145
Matca Rioters - 2G Creature - Human Warrior (Common) Domain - Matca Rioters' power and toughness are each equal to the number of basic land types among lands you control. */*
Might of Alara - G Instant (Common) Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Noble Hierarch - G Creature - Human Druid? (Rare) Exalted : Add , or to your mana pool. 0/1
Paleoloth - 4GG Creature - Beast (Rare) Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand. 5/5
Shard Convergence - 3G Sorcery (Uncommon) Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card, reveal them, and put them into your hand. Then shuffle your library.
Sylvan Bounty - 5G Instant (Common) Target player gains 8 life. Basic landcycling
Tukatongue Thallid - G Creature - Fungus (Common) When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play. 1/1 Multicolor (17/)
Blood Tyrant - 4UBR Creature - Vampire (Rare) Flying At the beginning of your upkeep each player loses 1 life. Whenever a player loses life in this way, put that many +1/+1 counters on Blood Tyrant. Whenever a player loses the game, put 5 +1/+1 counters on Blood Tyrant. 5/5
Conflux - 3WUBRG Sorcery (Mythic Rare) Search your library for a white card, a blue card, a black card, a red card, and a green card, reveal them, and put them into your hand. Then shuffle your library. Illus. Karl Kopinski #102/145
Countersquall - UB Instant (Uncommon) Counter target noncreature spell. Its controller loses 2 life.
Elder Mastery - 3BRU Enchantment - Aura (Uncommon) Enchant Creature Enchanted creature gets +3/+3, has flying, and has "whenever this creature deals damage to a player, that player discards two cards".
Esper Cormorants - 2WU Artifact Creature - Bird (Common) Flying "I am Boxxy, you see?!" 3/3
Exploding Borders - 2RG Sorcery (Common)
Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
Fusion Elemental - WUBRG Creature - Elemental (Uncommon) Fusion Elemental is like riding a pony, which probably doesn't sound dangerous, except that in this case the pony is 300 feet tall and covered in chainsaws, and to get on the pony you have to take an elevator with sixteen live cougars. 8/8
Giltspire Avenger - GWU Creature - Human Soldier (Rare) Exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.) : Destroy target creature that dealt damage to you this turn. 2/2
Goblin Outlander - RG Creature - Goblin Scout? (Common) Protection from blue 2/2
Hellkite Hatchling - 2RG Creature - Dragon (Uncommon) Devour 1 Hellkite Hatchling has flying and trample if it devoured a creature. 2/2
Malfegor - 2BBRR Legendary Creature - Demon Dragon (Mythic Rare) Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way. 6/6
Meglonoth - 3RGW Creature - Beast (Rare) Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage equal to its power to target player. 6/6
Nacatl Outlander - GW Creature - Cat Scout? (Common) Protection from black 2/2
Valeron Outlander - WU Creature - Human Scout? (Common) Protection from red 2/2
Vectis Agents - 3UB Artifact Creature - Human Rogue (Common) : Vectis Agents gets -2/-0 and is unblockable until end of turn. 4/3
Vedalken Outlander - UB Artifact Creature - Vedalken Scout? (Common) Protection from green 2/2
Zombie Outlander - BR Creature - Zombie Scout? (Common) Protection from white 2/2 Colorless (5/)
Armillary Sphere - 2 Artifact (Common) , , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
Kaleidostone - 2 Artifact (Common) When Kaleidostone comes into play, draw a card. , , Sacrifice Kaleidostone: Add to your mana pool.
Mana Cylix - 1 Artifact (Common) , : Add one mana of any color to your mana pool.
Obelisk of Alara - 6 Artifact (Rare) , : You gain 5 life. , : Draw a card, then discard a card. , : Target creature gets -2/-2 until end of turn. , : Obelisk of Alara deals 3 damage to target player. , : Target creature gets +4/+4 until end of turn. Land (5/)
Ancient Ziggurat Land (Uncommon) : Add one mana of any color to your mana pool. This mana can only be used to play creature spells.
Exotic Orchard Land (Rare) : Add to your mana pool one mana of any color that a land an opponent controls could produce.
Reliquary Tower Land (Uncommon) You have no maximum hand size. : Add to your mana pool.
Rupture Spire Land (Common) Rupture Spire comes into play tapped. When Rupture Spire comes into play, sacrifice it unless you pay . : Add one mana of any color to your mana pool.
Unstable Frontier Land (Uncommon) : Add to your mana pool. : Target land you control becomes the basic land type of your choice until end of turn.
@Vespi: Dich sollte der Drache holen!!! Böser tripleposter. der eigentlich keiner ist. Und nein, der Freak ist nicht in Grixis, Grixis und Esper vereinigen sich, also ist er in Grixer oder Espis oder Gersipxeirs
Dann kann ich ja beruhigt meinen gezeitenleerekauz in grixis weiterspielen!